![]() While Aesfrost and Hyzante have general creeds that set the tone in their respective nations (Glenbrook is a bit harder to pin down due to the role of the high houses), the selfish political calculations of everyone in power are never far from the surface, and navigating these waters are what really give the story its power, especially when the knives (both figuratively and literally) come out. Your character, Serenoa Wolffort, is the son of the Lord of one of Glenbrook’s high houses, and is preparing for a politically-bargained wedding to the half-sister of the Aesfrost archduke when the salt hits the fan and he ascends to house lordship just as the alliance begins to crumble. So what is the story I keep gushing over? The game takes place thirty years after a devastating war over the continent’s primary resources (iron and…salt? Really?), with the three kingdoms (Aesfrost, Glenbrook, and Hyzante) locked in an uneasy alliance. Still, you always feel like you are involved in important political decisions and discussions, and that they warrant careful and copious thought to make sure you make the right choice. While this approach made success in combat feel very rewarding, the vaunted ‘Scales of Conviction’ scenes never seemed terribly difficult: Everyone was open to discussion and convincing them was a matter of finding the right information during exploration scenes (at least during the early stages of the game). Unlike most country songs on the radio right now, this game makes you think long and hard about every decision, and the high stakes and serious tone of the game makes every decision feel weighty and purposeful. This deliberate (plodding?) pace, however, is also the game’s biggest strength. There are some “mock” battles that can help you get your combat fix in between chapter skirmishes, but they’re generally pretty short and nowhere near as involved. In other words, you can be waiting a long time between battles, and if the story doesn’t interest you, this game will be like watching paint dry (and if you’ve set the difficulty too high, eve the fighting will begin to grate on you). A single battle, which will sometimes take an hour or so to complete (and that’s if you win the fight the first time).Even if you skip all the optional scenes, you’re sitting through a lot of dialogue. A ton of cutscenes that tell the story, set up the battles, and provide some backstory for the characters.One (possibly two) exploration scenes, where you get to run around a limited area, find a few hidden items, learn some information tidbits to use later in negotiation scenes, and speak with all the cats in Norzelia.If there’s one word to describe this game, it is slooooooooow: The game is broken down into chapters, and each chapter includes the following: Whether it’s worth buying, however, is another story, and it boils down to one question: How much action do you like in a game? As much as I like Triangle Strategy, this game is only one step above watching a movie, and if you like a bit more excitement and pace in your games, you’ll probably want to pass this one by. Whether the game is good or not is not in question: The story is epic, the characters are captivating, and it’s likely to go down as one of my favorite games on the Nintendo Switch. It was only a matter of time before Square jumped into the tactical RPG waters, and the result was the strangely-named Triangle Strategy, leading players through another story of three kingdoms at war trying to rule the fictional land of Norzelia. ![]() ![]() Square has mostly erased the memory of its messy late-90s breakup with Nintendo with games like Octopath Traveler, Bravely Default II, and Dragon Quest Builders 1 & 2, while tactical RPGs have seen a rise in popularity through games like Mario + Rabbids Kingdom Battle and especially Fire Emblem: Three Houses. Do you like a good story? Because a story is most of what you’ll get from this game.īoth Square Enix and tactical RPGs have had a pretty good run on the Nintendo Switch thus far.
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